Saturday, December 12, 2009

Landkreuzer P.1000 Ratte

I was inspired by the sheer ingenuity of Nazi Germany tank designs from the formidable Panzer to the fearsome King Tiger. But one particular tank, the Landkreuzer P.1000, a mega tank that never made it past the drawing boards that caught my interest. Nicknamed the Ratte (Rat) this 1000 metric tons tank would have über-dominated other super tanks in the WWII theaters if it was ever built.

And here we have a P.1000 Landkreuzer Ratte model made up from scratch. If you think the skin looks familiar then there is a big chance you have played Company of Heroes. It only weighs 308KB due to simple design based on China's Emperor Overlord and the Soviet Union's Apocalypse tanks.
The twin cannons can move up and down 0°- 80° but the turret is fixed. I tried rotating it and it looked awfully out of balance when it rotated barely 90° to its sides. As with other Nazi tanks in CoH, 2 turret-mounted MG42 were added to ward off those pesky infantries.

Ham: Will continue to modify it to look even more epic and hopefully give it the ability to rotate its gun turret. Would want to see the P.1000 cruising the maps of CoH and running over columns of Sherman tanks and flattening the Allied HQ P:

Mil Mi-8T

This is a weekend project, so it's kinda crude compared to its Mi-24 counterpart. A low-poly Russian transport helicopter, I managed to reassigned the desired physics based on the older Mi-24 model after a long break from 3D modelling. It's smaller in size, 556KB compared to Mi-24's 783KB.

Ham: Honestly I feel disgusted by it and most likely will remodel it and make a better looking render.

Monday, January 7, 2008

Hyundai Getz 2005 Stock Edition

Finally I found a method to quickly and easily model a car: keep it simple (duh). So here's the first vehicle model that I used that method on, a Getz 2005 stock edition. And it's my current car as well ^^ (well, technically mine is a full body-kit edition, which I might consider posting it later).


Excuse the crudeness, I did not even intend to put it up as a video in the first place. I'll make sure it's better and more organized next time. Enjoy. Completed in 4 hours, Dec 25, 2007.

Simple, renders well (the compressed video quality might not show it), and only takes 338Kb (this is the stock edition, the full body-kit took 901Kb). A stepping stone for future simple modeled 4 wheel vehicles in the future.

Sunday, December 9, 2007

Mil Mi-24


Can say this is my first fearsome model that even I myself is impressed with, and this flying tank is even more scarier when it is animated and after I added sounds to it. The model comes with 4 gunpods with 18-barreled rotary machine gun (lol, I modified that, real life it's only 4-barreled), functional and physic-obeying rotors, detailed cockpit and a desert camouflage. Completed Nov 20, 2007.

My FIRST fully modeled, fully functional and fully detailed helicopter. And for the first time it took me 8 consecutive hours to work on it (my average working time per model is around 2-4 hours, with interval rest in between). However the long work hours was worth it, considering I had to tweak the rotor physics (mostly, I had bugs with the tail rotor rotating at EVERY direction), implementing my newly improved glass physics on the cockpit, and because I was on a long boring holiday.

Why I made it? Well, firstly I started out with a simple box in 3DS Max (with nothing in mind), and then I challenged myself to make a helicopter since I never made one before. And the end product was this Mi-24 Hind (Hind is NATO reporting name, Soviet pilot call it Krokodil (Crocodile) and just look at the render and you'll know why). Things really do look nicer when you're doing it while you're dead bored :]

RPG-7


GAMMA rendered RPG-7 (June 21, 2007)

РПГ-7 or Rocket Propelled Grenade 7 is the second weaponry I made to compliment the AK-47. Instead of modeling it from scratch, I modeled it by modifying my ALPHA RPG-7 (which is like any other ALPHA models, too crude and simple).


Unskinned RPG-7, but I purposely re-color the parts as a guide for my RPG-7 skinning process

Now all I need is to master explosion physics to accompany the RPG. So far I'm still noob in the explosion area, especially the fiery bloom effect (in other words the 'blossoming' or just click here to see what I mean). But apart from that I have no trouble making things fly everywhere upon destruction as I've got that covered in BETA. Cut and paste Photoshop style is optional, but I'm a bit picky in term of realism and detail. Maybe I'll master it in DELTA (oh man I'm procrastinating again).

Wednesday, December 5, 2007

AK-47 Assault Rifle

Автомат Калашникова образца 1947 года (Kalashnikov model automatic rifle of 1947) or widely known as AK-47 is the first assault rifle I tried my hands on (modeling it in 3D of course). I'm not sure why, but I guess the AK-47's symbolic use in conflicts involving liberation and freedom intrigues me.

AK-47 (ALPHA)

Here's an image from the ALPHA era (circa February 2006). Yeah I know, it sucks. Yeargh. But it does look nice from far, and it takes less space (165Kb only) and time to render due to its simple crude design. Frankly it's made up of simple squares, tubes, and chamfer boxes mash together to form an AK-47. It's already in my Graveyard folder (you know the purpose of the folder by its name) but I'm keeping it just in case I need a fast, mass rendition of AK-47 from afar.

HAM: I have no comment on this ALPHA rendition. Well, it's my own creation anyways so mocking it will be no different from mocking my own child in public, which I won't do.


AK-47 (BETA)

Above we have my BETA rendition of AK-47 (circa June 16 2006). The assault rifle was made from ground up while using experience gained from making the ALPHA model. More details and yes, I've learned some tricks in skinning the rifle. Note the mahogany wood texture used compared to the simple brown texture from the ALPHA rendition.

HAM: LOL, I learned to make a lot of curves in BETA. In this BETA rendition I had a lot of fun curving the rifle, starting from the ammo clip all the way to tip of the rifle.


AK-47 (GAMMA)
Above is the GAMMA rendition of my Kalashnikov (circa February 2007). Hell yeah more effort and details were put into it, and this baby comes with its own bullets (not in picture) and only weighs 160Kb. It will share other guns' gunfire flash animation though. However animation is only limited to removing and attaching the ammo clip,and well that's it. But at least the shiny but rusty effect compensates the limited animation, and I'm quite happy with it. :)

HAM: I'm impressed with myself. 1 year and 2 renditions later I got this model that I would like to call it a job well done.

Preface

Black Project (BP) is a 3D computer generated animation spoofing almost anything. BP involves around the lives (and death/destruction/etc.) of the characters created and any similarities are coincidental (unless stated otherwise). BP is not, in any way, a secret malicious project conducted meant for the downfall and destruction of mankind. The project is also nothing of religious value; it is not a sect, it is not a cult, it is not a new religion itself. The project is however, meant to poke and make satire of our current issues and daily lives to give an awareness about the subject. But most of the times, the Black Project is just a pointless, immature and sadistically humorous entity that was created for the enjoyment for almost everyone.